What if a level editor were multiplayer?

Tauric Studio

Free today · tauric.tools

The Tauric Studio editor: an entity palette on the left listing a
            player, enemies and objects, a canvas where a level is being drawn as
            cyan outlines over tiles, and inspector and layer panels on the right.

A 2D map and graphics editor where artists and game designers build levels together, in real time.

Level editors have mostly stayed single-player long after every other design tool learned to share a document. Tauric Studio is our answer: a collaborative level editor where everyone opens the same map and an edit lands for everyone the moment it's made. A designer can block out geometry while an artist dresses it — same file, same minute — and the usual round trips of export, send, import, and merge simply never happen.

It isn't tied to any one engine, by construction. Entity types come from the assets you upload rather than from game code, so the editor never needs to know what your runtime calls a spawn point — you define it, place it, and your importer decides what it means. Maps save to a compact protobuf format, and because it's a browser level editor there's nothing to install — for you, or for anyone you're editing with.

If you're using Tiled today, keep using it. Tauric writes Tiled TMJ directly, so the two sit in one pipeline rather than in competition: author where each tool suits the work, pass the map across, and the importer at the end never knows which end it came from. What Tauric adds to that pipeline is everyone in the same document at once. The TMJ export sits alongside GeoJSON, SVG, and DXF/DWG — the DXF export is there because a 2D map is, structurally, a drawing, and sometimes the next tool that wants it is CAD.

The protobuf is the source of truth — keep that in version control and generate the exports from it, rather than checking in artifacts that drift out of date. Tauric Studio is free, and live today at tauric.tools.