03What if a level editor were multiplayer?
A 2D map and graphics editor where artists and game designers build
levels together, in real time.
Level editors have mostly stayed single-player long after every other
design tool learned to share a document. Tauric Studio is our answer: a
collaborative level editor where everyone opens the same map and an
edit lands for everyone the moment it's made. A designer can block out
geometry while an artist dresses it — same file, same minute — and the
usual round trips of export, send, import, and merge simply never
happen.
It isn't tied to any one engine, by construction. Entity types come
from the assets you upload rather than from game code, so the editor
never needs to know what your runtime calls a spawn point — you define
it, place it, and your importer decides what it means. Maps save to a
compact protobuf format, and because it's a browser level editor
there's nothing to install — for you, or for anyone you're editing
with.
If you're using Tiled today, keep using it. Tauric writes Tiled TMJ
directly, so the two sit in one pipeline rather than in competition:
author where each tool suits the work, pass the map across, and the
importer at the end never knows which end it came from. What Tauric
adds to that pipeline is everyone in the same document at once. The TMJ
export sits alongside GeoJSON, SVG, and DXF/DWG — the DXF export is
there because a 2D map is, structurally, a drawing, and sometimes the
next tool that wants it is CAD.
The protobuf is the source of truth — keep that in version control and
generate the exports from it, rather than checking in artifacts that
drift out of date. Tauric Studio is free, and live today at
tauric.tools.