About the studio
Gnarled Helix is an independent, remote-first game and technology studio. We explore unconventional ideas through games, developer tools, and the technology needed to build them.
- Founded 2022
- Remote-first
- Games + Tools + Technology
01What if your army was the factory?
Factory Chess
Playable prototype · free in your browser
Chess, on the same sixty-four squares as a working factory. Captured pieces leave scrap where they died. Park a pawn on the heap to mine it, lay belt to haul the ore to a bishop to be refined, and on to a rook that smelts it into new pieces.
Every turn is a chess move plus two belt parts — so industry never costs you tempo. It costs you board space.
It runs in the browser, free — solo runs against our own engine, Versus over a shared link, or one screen handed back and forth. A prototype, and our first game to release.
02What if your spells were code you wrote?
Open Sourcerer
In development
A 2D platformer where you write your spells in JavaScript and use them to solve puzzles and defeat enemies.
The spells aren't spell-flavoured menu options. They're real JavaScript, written in an editor inside the game and run by a sandboxed interpreter — the thing you get better at, as you play, is writing code.
We're approaching programming education fun-first. We won't prepare you for a job in software engineering — we want to show you whether you enjoy it. The demo below runs on the game's real engine: the code in that editor really executes.
03What if a level editor were multiplayer?
Tauric Studio
Free today
A 2D map and graphics editor where artists and game designers build levels together, in real time.
Everyone opens the same map and an edit lands for everyone the moment it's made — no export, send, import, merge. It isn't tied to any one engine: entity types come from the assets you upload, and maps export to Tiled TMJ, GeoJSON, SVG, and DXF/DWG.
Tauric Studio is free, and live today at tauric.tools.

Sometimes the idea needs new technology.So we build it.
Our products are built on technology developed inside Gnarled Helix, including a web-first game engine designed around performance, experimentation, and the needs of the projects we build.
- Game
- Engine
- Tools
- Open source
Open source
Built here. Shared back.
We believe useful technology should be shared.
We contribute back to the open source community. Gnarled Helix has published the three-aseprite and protosprite rendering packages for anyone to use — and protosprite is drawing the characters on this page.
three-aseprite
View on GitHubprotosprite
View on GitHub
The team
A small team. Big questions.
Robert Brownstein
Founder
Alvin
Engineer
Bruno Cortés
Lead Pixel Artist
Jan-Nikolay Jäckel
Lead Concept Artist

